Jul 14, 2009, 08:10 AM // 08:10
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#121
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by shoyon456
Instead, they should have told the current GW1 players what exactly would matter to them about GW2- level cap, HoM rewards, small other tidbits significant to continuing GW1 players. Instead there are quotes floating around such as "The GW2 level cap may be increased, or there may be no cap at all" -What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO? Indecisive much?
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I actually think that they said too much. They should have played on the "mystery" aspect of HoM and be more suggestive, while clearly saying that there'll be a connection to GW2.
On the contrary, for the lore, I think the PCgamer article plus the few other resources were just sprinkling tiny bits of the GW2 universe, just enough for us to get interested but not madly passionate.
Anet has to manage a diverse population with people crying over "more information", while others deal patiently with the silence policy.
OT: it doesn't matter if it was a mistake, it's done, now we and they deal with it.
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Jul 14, 2009, 09:24 AM // 09:24
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#122
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Krytan Explorer
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
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Worth pointing out originally they were planning to have an open beta by this stage, if not a release. The decision not to was made later, probably because NCSoft handed them a sack of money and told them to spend a bit longer at it. Otherwise they probably won't have mentioned much about it in the first place.
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Jul 14, 2009, 09:54 AM // 09:54
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#123
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by immortius
Worth pointing out originally they were planning to have an open beta by this stage, if not a release. The decision not to was made later, probably because NCSoft handed them a sack of money and told them to spend a bit longer at it. Otherwise they probably won't have mentioned much about it in the first place.
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I suppose this is one of the reasons Anet is tightlipped about any info. Peeps were upset when the announced Beta wasn't done after all. I'd say it's better to leave people in the dark compared to disappointing them over and over.
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Jul 14, 2009, 10:07 AM // 10:07
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#124
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Krytan Explorer
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their only mistake was the announcement of the beta scheduled in late 2008. now that we are left alone with an approximate timeframe of the virtual announcement of the game, people don't long for gw2 but "wait" for the very announcement and information on the actual features of the game.
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Jul 14, 2009, 11:24 AM // 11:24
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#125
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by arcanemacabre
Yeah, I agree with Ark - announcing when they did was probably the best idea. However, they could have maybe toned down how much they announced. They could have taken all the info they had to release and stretch it out over the course of the next year or two instead of releasing it all at once and then leaving us with nothing for two years.
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I agree, I think the mistake was giving too much info early on which gave the impression that the game was much deeper in development than it actually was.
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Jul 14, 2009, 08:53 PM // 20:53
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#126
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Gun Pierson
Another example would be EVE and that's even subscription based. GW stopped after 2 campaigns and one expansion.
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NOT a good example there Gun as there is still a monthly fee for the game (whether you pay in game or with real money) and its that fee that allows them to do the two updates a year model
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Jul 14, 2009, 09:46 PM // 21:46
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#127
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Xenophobia
Profession: W/Mo
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new expansions dont necessarily need new skills
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Jul 14, 2009, 10:20 PM // 22:20
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#128
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Lonesamurai
...its that fee that allows them to do the two updates a year model
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Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.
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Jul 14, 2009, 10:55 PM // 22:55
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#129
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Gun Pierson
Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.
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I don't feel I have been screwed at all. I have had 4 years of entertainment for a very reasonable price. While not perfect (no games are) GW has kept my interest for that time. I'll admit I finally needed a break and spend my time between GW & PW, but I srill have fun with GW and I keep in contact with guild, alliance and friends.
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Jul 14, 2009, 11:35 PM // 23:35
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#130
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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i think GW should have stuck with one game and just built exapnsions off that much like wow
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Jul 15, 2009, 12:37 AM // 00:37
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#131
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Risky Ranger
I don't feel I have been screwed at all. I have had 4 years of entertainment for a very reasonable price.
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I meant screwed in a way like no more new content for PvE and no new PvP stuff, which is a bummer in a game about skills where you progress a character for years. Unless the sequel is behind the corner, but here it's not. Like I said before, I got a good deal out of my money too. So my point is that it's not about the money, but about spending your time having a rich gaming experience. A lot of crap games come out and I always came back to GW so far.
So if they would release a campaign or expansion tomorrow, I would buy it. I would even pay the double as the normal price, because it's not about the money, but about doing new stuff in a very good game. A night out in the town cost more than an expansion if you know what I mean.
Those months/years between good games are annoying. GW2 or Diablo3, who's gonna be first, that's my main question these days. And I'l prolly play both. Both games can still be over 2 years in development so we have to be patient, but I don't like it how things turned out. That doesn't mean I don't have respect for Anet and the devs. I can't make such a game that's for sure.
From the moment they announced gw2, I was certain some years of less quality gaming were ahead (repeat old stuff in GW or play less good games). So the announcement was too soon, but they had no choice. If they had more recources they could have done something in the meantime.
I have no idea if anybody actually understands what I try to explain
Last edited by Gun Pierson; Jul 15, 2009 at 01:04 AM // 01:04..
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Jul 15, 2009, 12:58 AM // 00:58
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#132
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by ApocalypseAzza
new expansions dont necessarily need new skills
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Yes. PvE area content updates, continual PvP support (prize seasons, tournaments, etc). Leave the skills and classes alone, and take the ideas to a new game.
GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.
__________________
And the heavens shall tremble.
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Jul 15, 2009, 01:40 AM // 01:40
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#133
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Avarre
Yes. PvE area content updates, continual PvP support (prize seasons, tournaments, etc). Leave the skills and classes alone, and take the ideas to a new game.
GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.
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but I can log into Guild Wars now and still get the same buzz I did...
personally my buzz is lost not because of the game, but because my crowd has diversified into other areas and into real lives (damn them!!!)
Quote:
Originally Posted by Gun Pierson
Well that's exactly why I question Anet's business model at this point, but we'll see when GW2 arrives. Lets hope we as the playerbase don't get screwed again after 2-3 years when they start working on a new game.
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but again, a lot of the reasoning behind switching was NOT the failing, but the failing of the current game engine too andthe limitations on things ANet wanted to do with it, like an Auction House, a Z axis, etc... so I think we're being a lot more closed about how we're looking at this than we really should be
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Jul 15, 2009, 02:01 AM // 02:01
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#134
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Avarre
GW certainly went on for awhile, but I got 10 years of entertainment out of SC for less money, and the important part is I can go back and have the same experiences. GW, on the other hand, has mutated into something entirely different.
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Yeah, but how many games have you and everyone else purchased that have served their 5-20 hours of entertainment before being left to collect dust on the shelf, and no one seems to be bothered about that? Even "deep" offline RPGs top out at a couple of hundred hours, maybe. By any reasonable metric, everyone here has gotten their money's worth and more out of GW, so these endless hysterics about the community getting "screwed" by ANet dropping support for GW1 - support that would have done little to achieve the fundamental flaws that were slowly crippling the game, namely skill bloating, power creep, the majority of the content being un-repeatable due to lack of rewards and/or difficulty, etc - are just that, mindless hysterics.
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Jul 15, 2009, 02:19 AM // 02:19
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#135
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Skyy High
Even "deep" offline RPGs top out at a couple of hundred hours, maybe.
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GW isn't offline. That's kind of the point.
Quote:
By any reasonable metric, everyone here has gotten their money's worth and more out of GW, so these endless hysterics about the community getting "screwed" by ANet dropping support for GW1 - support that would have done little to achieve the fundamental flaws that were slowly crippling the game, namely skill bloating, power creep, the majority of the content being un-repeatable due to lack of rewards and/or difficulty, etc - are just that, mindless hysterics.
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It's hardly mindless to suggest dropping support for a game, and more specifically a game that has very little third-party functionality, is akin to letting it die. Of course, I'm mainly referring to PvP because PvE, by nature, has an end point. That's why all the 'deep offline RPGs' you mentioned aren't really relevant - they're all PvM.
The community is screwed over because the game dying causes the community to die. It's the loss of potential, though I doubt there are any 'hysterics', as you put it, about this by now. It's been years in coming.
__________________
And the heavens shall tremble.
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Jul 15, 2009, 02:43 AM // 02:43
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#136
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Lonesamurai
but again, a lot of the reasoning behind switching was NOT the failing, but the failing of the current game engine too andthe limitations on things ANet wanted to do with it, like an Auction House, a Z axis, etc... so I think we're being a lot more closed about how we're looking at this than we really should be
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Yes I believe that and it's all wonderfull and all, but in the meantime here we are. We got the live team (bless those 5 people for having the most ungratifying job at Anet atm.), which is a band aid solution.
I have to agree with Avarre's point about the consequences for the community.
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Jul 15, 2009, 03:16 AM // 03:16
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#137
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Avarre
GW isn't offline. That's kind of the point.
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And? You spent money on the game, you got a certain amount of entertainment out of it, way more than you would have for pretty much any other venue that you could have plunked that $50 - $200 into. I fail to see why the fact that GW is online makes it wholly unacceptable that you've only gotten a few hundred (or thousand) hours of entertainment from it.
Quote:
It's hardly mindless to suggest dropping support for a game, and more specifically a game that has very little third-party functionality, is akin to letting it die.
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Well good thing I didn't say that, then? Of course dropping support for a PvP game as complex as GW is akin to letting it die; what I'm calling "mindless" are the cries of the community getting "screwed" because we only got to play for a few hundred (or thousand) hours before ANet decided to pack up shop and make a new game, hopefully one that actually fixes all the issues that GW has always had.
Quote:
Of course, I'm mainly referring to PvP because PvE, by nature, has an end point. That's why all the 'deep offline RPGs' you mentioned aren't really relevant - they're all PvM.
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Sticking to their guns to the very end would not have prevented the decline of PvP, I'm sorry to say. And entertainment is, again, entertainment. If you're having fun, it really doesn't matter whether you're killing AI or people, because I'm just talking about how much entertainment you've received per dollar spent on GW.
Quote:
The community is screwed over because the game dying causes the community to die. It's the loss of potential, though I doubt there are any 'hysterics', as you put it, about this by now. It's been years in coming.
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This whole thread is full of hysterics, though not specifically about PvP. The PvP community has had their shakes for the past ~2.5 years (or more, depending on who you ask). Hmm, isn't that before ANet actually pulled the plug on continuous GW1 support? Why yes, yes it is. PvP's problems have always been about power creep and the impossibility to balance hundreds of skills across 10 professions adequately; the lack of general support for PvP merely accelerated the trend.
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Jul 15, 2009, 02:55 PM // 14:55
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#138
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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The only reason there are still as many people playing as there is is because people are working on their HoM's for GW2. If it hadnt been annouced GW would be a lot quieter right now.
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Jul 15, 2009, 04:00 PM // 16:00
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#139
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Frost Gate Guardian
Join Date: Jul 2007
Guild: Mystic Spiral
Profession: W/
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GW is really good game with lots of stuff to do. Arenanet want to put unimaginable content in so wants to put out GW2. Even with no information they want to surprise us. But even a game has a life-span and if you're bored playing guild wars you have to accept that and move onto a different game or MMORPG like Eve Online and then come back for Guild Wars 2, nothing can save you from that a game eventually gets old and becomes boring like this game, appreciate that you bought a cheap game for hundreds of hours of free gameplay and that they're developing countless hours of gameplay for Guild Wars fans. The game being free comes at a price and you guys should have seen that by now. Even with the freeness they are they doing updates like Zaishen quests even though it's free. Nobody should be complaining about release od GW2
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Jul 15, 2009, 06:59 PM // 18:59
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#140
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Mostly Harmless
Profession: Mo/N
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Quote:
Originally Posted by jr
you are assuming that most people would rather have a couple more chapters, rather than a sequel. I'd bet at this point a lot of people want to move on from guild wars. I know i certainly do.
I definately feel like i've got value for money from arenanet, despite having two accounts stolen over the course of my guild wars career. I'm more than happy for them to work on an improved sequel, hoping they have learned all they can from the development of guild wars.
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but why cant we get any information weepface:*(!(!
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